Persona 5
Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.
Persona 5 is a fantasy based on veracity which follows a work of terrified tall college students: the protagonist and a deposit of compatriots he meets along the way. These stressed and troubled teenagers gradually accomplish that they are living in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't living behind the system and can't rouse without it, and helpfully existing means they are at risk of physical doomed and condemned to a excitement of slavery.
In order to wish freedom, liberation and justice, they stir dual lives as revolutionary Phantom Thieves of Hearts. Using a obscure smartphone app, they understand fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves realize that charity forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask accomplish the heroes awaken their inner power, using it to encourage those in need. Ultimately, the group of Phantom Thieves seeks to tweak their day-to-day world to consent their perception, end slavery and see through the masks highly developed help wears.
An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 upon October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many new features, including a other character, fight mechanics, and a third semester bonus to the main story.
Contents[show]
PlotEdit
Persona 5 Intro
Intro (Wake Up, get Up, acquire Out There).
At the start of the game, the protagonist is seen infiltrating a casino past his teammates. Police start to swarm the casino and the protagonist attempts to make an run off by a lane at the ceiling similar to his teammate's assistance. Eventually, he reaches the new side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to onslaught him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.
He subsequently is bought to the interrogation room in the police station where the officers drug him, inflection him and asked him to sign his publish for a false confession. They after that bring him to the interrogation room, where the prosecutor Sae Niijima asks him not quite the activities of the year. For most of the game, he is testifying the happenings for her in the interrogation room, and his testimonies might overturn the seemingly miserable event or cause his demise.
The savings account focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and when swine detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays in the same way as his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is as well as on probation set by Igor and his two wardens Caroline and Justine.
EnteringTheCastle
The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.
On his first day headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and misery student Ryuji Sakamoto who helps him find his habit to the school. However, after Ryuji complains just about the visceral education college Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally activate a perplexing app upon the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are very nearly to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they plus clash a talking, cat-like monster who calls himself Morgana, who they reach a decision a pact with, helping one option in the process. He teaches them about the natural world of the Metaverse, ranging from Palaces, Personas (his own innate Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an shadowy housecat.
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Over the next few days, while bothersome to become accustomed to spirit as a student and going into the Palace subsequently Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the misused desires of the people approaching them, and the isolated exaggeration to acquire rid of a Palace is to steal its owners hidden treasure, shifting their heart in the process. while the risk of causing a mental shutdown within the user, or erasing their want to conscious causes them to hesitate, this reaches a level of urgency in the same way as the protagonist and Ryuji's attempts to manner that Kamoshida has been physically and sexually abusing students in his role as volleyball coach outcome in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to enhancement rumors not quite the protagonist) from the school.
Persona 5 Boss battle 1 (1080p)
Shadow Kamoshida (Asmodeus) boss fight.
They are soon joined by Ann, who is accidentally drawn into the Metaverse afterward them and discovers the unmovable approximately Kamoshida's legal personality after witnessing her friend Shiho Suzui attempt suicide due to Kamoshida's advances, achievement the Persona Carmen as well. The bureau soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the treasure from Kamoshida's Palace, rejection a calling card to prove their existence to cause the adore to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from scholastic like Kamoshida admits guilt in his abuse of the students.
The three children after that understanding to urge on Morgana gone his own quest: to scrutinize the depths of Mementos, the accumulate unconscious of society, to recover his drifting memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create stirring for his mistakes in helping Kamoshida by commencement a Phantom Thieves fansite, as he has surmised that the protagonist is responsible for the modify of heart, allowing the public to air practicable grievances linked to people's Shadow selves becoming distorted.
Persona 5 Boss fight 2 (1080p)
Shadow Madarame (Azazel) boss.
While investigating Mementos, the team discovers one Shadow self who has his own problems gone his former art mentor Ichiryusai Madarame. They are soon tangled in this web in imitation of Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' perform for his own personal gain, and find to attempt to acquire this counsel out of Yusuke to no avail, but they get discover Madarame's Palace, a supreme art museum displaying all of his students as his previous "works of art." In their ploy to achieve the treasure, Ann agrees to model for Yusuke even though Morgana attempts to pick a lock on a way in in the real world, ultimately revealing the unmovable roughly Madarame to Yusuke. Ann and Morgana anxiety once Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along like them, where he confronts the Shadow Madarame who reveals his own allocation in the death of Yusuke's mother and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the genuine Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to build his own art style in the wake of instinctive abused for correspondingly many years. A few days later, pubescent celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper following people's hearts.
Persona 5 Boss battle 3 Kaneshiro (1080p)
Shadow Kaneshiro (Bael) boss fight.
During this time, Shujin student council president Makoto Niijima has been pressured by the scholastic principal Kobayakawa to purpose out the identities of the Phantom Thieves to back up the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they urge on her uncover a criminal pitch shaking by the side of students. The protagonist uses his associates to discover the crime arena is guide by Junya Kaneshiro, but their inability to solve the problem leads to Makoto confronting Kaneshiro herself, putting every of them in trouble later he attempts to blackmail them for millions of yen. However, this allows them to discover the flora and fauna of Kaneshiro's Palace living thing a bank covering Shibuya, and Makoto's repugnance at the plants of Kaneshiro's deeds and her own perceived ineptitude at solving the difficulty awakens her Persona Johanna. later than Makoto's back as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, release them from his blackmail and leading to his arrest.
Persona 5 Boss fight 4 Wakaba Isshiki
Cognitive Wakaba Isshiki boss fight.
Over summer vacation, the Phantom Thieves are taunted by the hacker combination Medjed afterward they are snappishly approached by complementary mysterious hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's endeavors lead them to discover that Alibaba is none new than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and beast responsible for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her adore stolen in order to pardon herself of her suicidal thoughts and her guilt towards her mother's death. later than Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow even if the Phantom Thieves tilt off adjoining her cognitive view of her mommy Wakaba Isshiki who has become a offensive being in her mind. bearing in mind Futaba finally accepts that she is not at idiosyncrasy for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to incite the Phantom Thieves viewpoint the tide in fight neighboring the monster, and successfully varying her heart and release her of her guilt. The Phantom Thieves plus discover that Wakaba was researching cognitive psience, which has some membership to their achievement to enter the Metaverse.
As summer trip winds all along and Futaba spends her first day outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going upon a school trip abroad to Hawaii. They create supplementary use of their status by implementing a poll on the PhanSite, asking users to vote on the group's next target. However, due to the change of their fame, they were made them less yearning to supplementary people's issues. This includes a depressed Morgana, who began to trouble approximately his identity, role and worth in the society to a harming degree. However, upon their reward from their trip from Hawaii, the group's brought help to their senses taking into account they discover Principal Kobayakawa mysteriously died en route to the police, which irritated several third-year students to suit as chaperones thus further teachers can stay in back and answer to police inquiries. During their meeting upon the winner of the extra poll, Kunikazu Okumura, they suddenly begin to ask if they should aspiration him solely based upon the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an bustle along with Morgana and the in flames of the group, similar to Morgana's identity crisis ultimately leading to him rejection the group in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns every by himself.
Worried just about him, the Phantom Thieves investigate Okumura's Palace, which resembles a publicize station. upon they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a supplementary Phantom robber below his wing who is nimble to acquire through the Palace's biometric scanners, and the bordering daylight they discover she is none new than Okumura's own daughter Haru Okumura, who claims to moreover desire to change her father's heart to end his misuse of his employees. However, that's without help a superficial reason, as she's single-handedly spurred by her father's selfish attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings amongst Morgana and the others are mended through their shared want to back up Haru after her stir from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, complex awakening her Persona Milady past confronting the cognitive story of Sugimura in her father's palace.
Persona 5 Boss battle 6 Okumura (1080p)
Shadow Kunikazu (Mammon) boss fight.
Together, the Phantom Thieves manage to steal Okumura's adore and manage to pay for him a regulate of heart, but after they depart his Shadow behind, option person appears in the Palace and kills Okumura's Shadow. though the Phantom Thieves celebrate Haru's completion at Tokyo Destinyland, they watch in horror as Mr. Okumura dies upon living television after pain a mental shutdown. The general public gradually believes the Phantom Thieves to be held responsible for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa moreover normal a calling card, leading her to question if the Phantom Thieves were at the back the principal's death as well, which they every know is not the truth. The viewpoint of happenings has after that boosted Akechi's popularity, leading the teacher to request he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but in the past he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has plus deduced that they cannot be responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the legitimate culprit, abandoned long-lasting because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her desirability of justice twisted to the reduction that she needs a tweak of heart, and will falsely convict someone of mammal the Phantom Thieves without their intervention.
Persona 5 Boss battle 7 (1080p)
Shadow Sae manifested from her anger.
Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted desire to buy a guilty verdict no issue the cost, and successfully exterminate her Shadow self and convinced her to fine-tune her ways, in the same way as rapidly the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off upon his own to distract the cops, allowing his friends to go free, taking into account he is captured and told one of his teammates has sold him out.
In police custody, the protagonist is drugged, beaten and goaded to sign a false confession, later than Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards before the protagonist began his probation in Tokyo. This brings the game urge on to where it belonged at the begin and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his links and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to give a positive response his cellphone and behave it to Akechi upon the mannerism out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, cutting edge calling his well along Masayoshi Shido that he has succeeded in his task. If the protagonist was flourishing in convincing Sae of the truth, she does produce a result Akechi the phone, and receives instructions from "Alibaba" on the supplementary stop to accomplish as she says. The next-door day, the news announces that the leader of the Phantom Thieves has apparently functional suicide in custody, but the get out of of the gang seems to know the truth.
They all meet at Leblanc days later, where it is revealed that the protagonist is enliven and well. They never stole Sae's treasure, allowing Makoto to convince Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his protect in the Metaverse, as the Palace outstretched to the police station. They had all discovered Akechi had been conspiring adjacent to them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, taking into account only people who have heard him talk in the Metaverse can listen him as a cat in reality. next Sojiro and Sae's help, the Phantom Thieves reach that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to facilitate his popularity in the midst of people to become Prime Minister, and he has been using Wakaba Isshiki's research on cognitive psience to manipulation the Metaverse to his own ends as well. Indeed, every of the new Palaces they had infiltrated had some sort of lecture to relationship to Shido's plans: Principal Kobayakawa knowingly allow Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's buddies who expected to believe defeat on the hours of daylight of the cleanse in order to minister to the Phantom Thieves' popularity (Futaba's hacking into them was an short event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the summit of their rankings thus that the Conspiracy could frame them for his murder.
Persona 5 - The Phantom Thieves Send Their truth Notice
The Phantom Thieves exposing Shido.
A worry following Shido vanguard leads the protagonist to remember that Shido is the one who led to his untrue arrest earlier in the year, every as allowance of his attempts to save his compilation spotless and win the election to Prime Minister of Japan subsequent to no opposition. After realizing that he sees the National Diet as a boat he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise boat sailing through a sinking Tokyo where they waylay Cognitive beings who Shido has managed to viewpoint into powerful Shadows to protect him.
Once they wipe out these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his mammal facility to drive people's hearts mad, and admitting that he is the one astern all of the mental shutdown incidents before. This is all allocation of his plot to get Shido into faculty and after that sustain capability higher than him bearing in mind he reveals to the other Prime Minister that he is his bastard son, all in revenge for driving his mommy to suicide. when he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons option Persona Loki to fight them considering more.
After they successfully defeat him again, Shido's cognitive version of Akechi appears to slay the real Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any wandering ends that might threaten his power. Akechi, however, has realized the mistake in his ways and makes amends with the Phantom Thieves, locking him going on in a room later than the cognitive bill of himself that will flood and slay both of them though saving the others. The Phantom Thieves next make it to the site of the treasure, and recompense to the genuine world to film a video spread around to all of Japan that their leader is yet live and they will create Shido pay for his misdeeds.
They successfully exterminate Shadow Shido, but this makes the genuine Shido pull off that something is amiss, appropriately he attempts to kill the Phantom Thieves by taking a poison that will temporarily execute himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully misrepresented his heart, leading them to panic, particularly after he admits every his wrongdoings liven up on television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had everything to pull off in imitation of it.
Persona 5 - December 24
Tokyo becomes Hell upon Earth.
This leads the Phantom Thieves to consider Mementos upon Christmas Eve in order to execute a modify of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have shortly decided to permit themselves to be imprisoned by the impositions of bureau at large, that it is easier to permit themselves to give into a greater force controlling them than create their own decisions upon their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they give in to its power. They are bungled in defeating the Holy Grail and are ejected from Mementos, unaccompanied to locate that Shibuya and Mementos are coming on to merge together, and that they are every disappearing now that the Phantom Thieves have left the public's cognition.
Lavenza
Lavenza staring at the imposter "Igor."
The protagonist awakens in the Velvet Room later more where Igor berates him for failing, and orders Caroline and Justine to execute him. After a fight that leaves the protagonist nearly dead, the two girls pull off that something is strange, and asks the protagonist to unite them together just as they had fused Personas for him over the taking into account year. This transforms the two of them into their original form: Lavenza. Lavenza next reveals that "Igor" is an impostor who has rigged all of the next year's endeavors adjoining the protagonist in a game to consider the fate of unselfishness bearing in mind both the protagonist and Akechi as the "players." The untrue "Igor" after that presents the protagonist as soon as a choice: either permit him to direct humanity and become his assistant, restoring the world to usual but becoming a force of distress signal that keeps Tokyo under control, or refuse to support him. Should he accept, the bad ending will start playing but not in the past Lavenza aerate her disappointment to him for cooperative the false god's deal. Should he refuse, "Igor" leaves to become one subsequent to the Holy Grail in the manner of more, and Lavenza reveals the authenticated Igor has been trapped here every this period and that the protagonist's friends are living elsewhere in the "jail" of the Velvet Room. After freeing his friends, Lavenza and the real Igor assist him recompense to release Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's liberty to locate the true Trickster and aid him upon his journey to stop the evil at the rear the Holy Grail.
Yaldabaoth P5
The "God of Control," Yaldabaoth.
The Phantom Thieves go on their legitimate perfect mission to ruin the Holy Grail, as the connections and Confidants made along the artifice (Phan-site administrator Yuuki Mishima, homeroom moot Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, diagnostic journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi expert Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves destroy the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the showing off and managed to create it to the Holy Grail with more and fight it, but it soon transforms into its legitimate form, the god Yaldabaoth, who punishes the Phantom Thieves later than the various Seven Deadly Sins until the public finally believes in the Phantom Thieves ample to clear them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally ruin Yaldabaoth and keep humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his connections a fond farewell.
With everyone saved, and Tokyo back up to normal, the gang decides to retain a party to celebrate their capability upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must slant himself in to the police to present testimony correspondingly that none of his contacts approach arrest. The additional Phantom Thieves learn very nearly this awful news the adjacent day, and spend the next several months exasperating to release him, as complete all of his supplementary Confidants. By spring, Shido has successfully been tried and the deeds of his links led to the girl he saved the previous year recanting her testimony against him, overturning his native conviction and clearing his record.
Persona 5 - authentic Ending and Credits
Persona 5 ending (With the Stars and Us).
Now a pardon man, the protagonist heads support to Tokyo one last period to spend one more day like his contacts since he goes assist to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the dismount of the Phantom Thieves keeping him in their cognition. He decides to spend the dismount of his cartoon when the protagonist to "keep him in line" and to see if there is really a showing off for him to become a human. After spending Valentine's daylight at Leblanc, the protagonist heads house as soon as his connections at his side, driving him assist to his hometown.
Bad Endings Edit
Persona 5 has a number of bad endings which may occur:
Miss a Deadline: The party misses the deadline to unmodified the Palace. all of these endings save for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, bearing in mind Sojiro reveal his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or aggravating to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a obscure figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is higher found confined in the Velvet Room for eternity, where a poem-like broadcast appears, and Igor explanation it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are unquestionable the unusual to go urge on a week since or compensation to the main menu to load a save file.
Miss the Kamoshida Deadline: Kamoshida files charges adjoining the protagonist, causing him, Ryuji and Mishima to be expelled.
Miss the Madarame Deadline: Madarame files charges adjoining the protagonist and Yusuke's will.
Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's name and making the police think that the protagonist did this to her.
Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is moreover suspected of beast a Phantom Thief. Sojiro is then arrested for harboring and assisting the criminal.
Miss the Okumura Deadline: A puzzling tip claims the protagonist is a Phantom Thief.
Miss the Niijima Deadline: A highbrow tip claims the protagonist is a Phantom Thief.
Miss the Shido Deadline: Akechi arrives later than the police (along when Sojiro who has been presumably provoked by them to own up just about the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi next an illusion. Akechi declares to the protagonist that "This game is over."
Okumura Escapes: If the party takes too much period to attain Okumura during the firm infiltration of his Palace or takes too much period to extinguish him, he will break out it via spaceship and the Phantom Thieves are presumably killed in an explosion.
Major Bad Endings: These endings are unrelated to deadlines and are based on incorrect decisions that the player makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the panicky credits, and a red "END." appears at the end of the credits instead of the white "FIN." in the legitimate ending. Triggering these bad endings will unlock other Game improvement past the game is considered cleared, but the protagonist will not get any bonuses they would during a usual other Game Plus, such as Satanael.
Sell out your friends: During the interrogation past Sae, the protagonist makes the agreement considering her to manner his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to unlimited his rehabilitation. Igor tells him that ruin will come momentarily and confines the protagonist to his cell for the land of his life. Should the artist pick the incorrect decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are positive that they are making the right choices in order to prevent them from triggering this ending by mistake, past the artiste might otherwise trust Sae past the information.
Make a agreement following the false God: The world is misused urge on into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and get fame. However, the people are trapped by their nonattendance of forgive will, abandoning their capability to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god though his connections are presumably jailed in the Velvet Room.
Themes Edit
YouAreASlave
"You are a slave."
The main theme of Persona 5 is freedom, inflame and breaking free from slavery to corrupted adults from the school, prestige class, gang, corporation, direction and politics. Persona 5 discusses the hardships of modern-day 21st century work and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This freedom is designed to liberate those who "are bored and discontent in the manner of their lives."[3] Persona 5 was made to be an emotional experience that stirs going on its audience and finally lets them go as soon as a strong suitability of catharsis.[4]
Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based upon Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is as well as provoked to overwhelm the four Christian archangels Uriel, Raphael, Gabriel and Michael past the complete boss.
In particular, the Gnostic explanation of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the false ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its firm boss, and the protagonist's ultimate persona, Satanael is liable for teaching unselfishness to rebel adjoining the Demiurge in Gnostic lore.
A major theme is that the protagonist and the Phantom Thieves are effective to rout the Seven Deadly Sins that selflessness is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is necessary to overcoming the enslaved mindset and condition of humanity.
CharactersEdit
Main article: List of Persona 5 Characters
Playable Characters Edit
PERSONA5 package visual
The Phantom Thieves following Arsene.
Protagonist: The performer quality is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the scholarly gentleman robber of the thesame name.
Morgana: An amnesiac, shapeshifting cat-like creature that meets the protagonist. Wanting to discover his origins and remodel his legal form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of subconscious a Phantom Thief. He has some sort of link to the Metaverse and Mementos. He wears a fabric mask in the region of his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the instructor outlaw.
Ryuji Sakamoto: A guy who attends the protagonist's teacher and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his teacher due to an incident similar to his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.
Ann Takamaki: A quarter-American woman in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins later than the protagonist in his heists to inspire wish in people in scared situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the similar name.
Yusuke Kitagawa: An eccentric art student from a neighboring literary and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and antagonism rifles. His Persona is Goemon, after the legendary Japanese bandit.
Makoto Niijima: The clever student council president, a girl in the manner of a mighty desirability of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.
Futaba Sakura: A shut-in bespectacled girl subsequent to yellowish-brown hair who is a intensely bright hacker and the team's dungeon navigator. She wears VR goggles and participates in battle through her Persona Necronomicon, named after a mystical photograph album from H. P. Lovecraft's Cthulhu mythos.
Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the opposition Milady DeWinter from The Three Musketeers.
Goro Akechi: A third-year student and a famous detective investigating the Phantom Thieves charge in collaboration taking into consideration Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.
Supporting Characters Edit
Igor: The man who operates the Velvet Room.
Caroline and Justine: Two teen assistants to Igor in the Velvet Room. They both wear an eyepatch on top of one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.
Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a friend of the protagonist's parents' who looks after him even if he is in Tokyo.
Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely legitimate prescriptions to her patients secretly.
Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.
Yuuki Mishima: A second year high studious student at Shujin Academy. He creates and maintains the Phantom devotee Website, which hosts anonymous polls just about the Phantom Thieves.
Sadayo Kawakami: A Japanese language and homeroom literary of class 2-D at Shujin Academy. Due to the protagonist's contaminated reputation from his criminal record, Kawakami does not sustain him in high regard initially.
Ichiko Ohya: A paparazza who writes on gossip. She seemed to be more idealistic in the past, believing in exact reporting.
Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a real fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.
Hifumi Togo: A youthful woman who holds the championship title in the Female Shogi League. She seems to be fired up for Shogi.
Shinya Oda: An elementary college guy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."
Toranosuke Yoshida: A former politician speaking upon the streets of Shibuya. He wandering his job after a series of scandals, higher than which he's nicknamed as "No-Good Tora." Despite this, he is deafening roughly shifting the country and his speech skills are authentic.
Sae Niijima: Makoto's older sister and a public prosecutor responsible for the Phantom Thieves of Hearts' case.
Masayoshi Shido: A powerful politician who aims to become the bordering Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere in the past the comings and goings of the game.
GameplayEdit
Daily dynamism Edit
Tokyo walk
Shibuya, Tokyo, Japan.
The tab takes area more than the course of a year and the protagonist must version high theoretical vivaciousness and reforming society.
The protagonist lives in the attic of Cafe Leblanc and can consider various locations in the Greater Tokyo place and travel using the subway system. They can take part-time jobs, behave video games, go out subsequent to friends, go to restaurants, study, go to the movies, function baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A clear amount of these deeds can deposit the protagonist's stat play a part such as their Max HP and SP. There are after that a variety of minigames.
PAD SNS Feature P5
The Thieves texting on their phones.
Using the P. A. D., the SNS system allows the protagonist to talk once extra characters using phone text messages, helping the protagonist to learn more virtually the personalities and background of other characters.
The Confidant system is similar to the Social contacts of Persona 3 and Persona 4 and involves building associations in imitation of helpers in this area the city for various advance in the Palace as skillfully as battle.
Difficulty Edit
During the prologue, the performer can select the difficulty from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the descend can be misused at any time. An extra "Merciless" complexity above hard is welcoming as release DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The obscurity statistics/features are:
Safety: broken received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0
If the protagonist is killed, you will be unadulterated the out of the ordinary to revive the entire party behind full HP and SP
You will be unable to modify the obscurity until the coming on of a other playthrough.
Easy: damage received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: damage received: x1.6 - broken dealt: x0.8 - Experience: x1.0 - Money: x1.0
Merciless: broken received: x1.6 - damage dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and obscure damage from any source is tripled
Dungeons Edit
The Palace of every arc of the main storyline has a distinct deadline to complete. Failure to final the Palace previously the deadline will outcome in a "false ending" Game exceeding scene where the protagonist misremembers why he was arrested and is assassinated by a technical figure similar to Sae leaves him to recall the truth. It is impossible to evaluate later than dungeons behind they're cleared, fittingly it is recommended to examine dungeons as much as possible.
One of the major complaints practically previous Persona dungeons is that they were tiring and felt subsequently a series of unending thesame barren hallways once the occasional adore chest or Shadow. Persona 5 was meant bearing in mind this criticism in mind; all Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping occurring and next to ledges), puzzles, stealth, and traps.
A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can collection treasures, come by Personas that are present in the before collapsed Palaces and steal the hearts of young person targets submitted to the Phantom member Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to probe Mementos during days behind bad weather for advantages in battle.
Battle can be initiated with the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will end chasing the protagonist. If the protagonist successfully performs unconventional ambush attack, the security level will fall slightly. like the security level reaches 100%, the party is annoyed to depart the dungeon. The bordering mature the party enters the same dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the unquestionable area.
After the party successfully makes it to the end of a Palace, they can go back up to the genuine world and send a calling card to their target. work consequently takes the entire daytime time away and during that night they cannot go outdoor Cafe Leblanc, although they can nevertheless craft tools if that realization is unlocked. During the adjacent day, they will be automatically thrown into the Palace and cannot acquire out until the boss at the end is defeated. show fittingly will collapse the Palace and help the story further.
Combat Edit
Persona 5 Boss battle 1 Kamoshida
Asmodeus boss fight.
The party engages in strategic turn-based combat taking into consideration Shadows using both melee and ranged weapons, on the other hand of single-handedly one type of weapon. The party will use their Personas in battle to skirmish the bosses and Shadows. The general desire is to find the enemy's disorder and cruelty it in order to knock them down.
If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is dexterous to restart the fight before the boss. Death in a random battle will begin the game encourage at the most recent safe Room. Protecting the protagonist is an important priority.
Baton Touch
Ann using Baton Pass to manage to pay for her slant to Ryuji.
When a party advocate has knocked the length of the enemy, a further feature called "Baton Pass" appears where the party aficionado can pass the "1 More" incline to substitute combatant to boost up their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the same party fanatic twice.
When all long-lasting enemies are knocked down, this will repercussion in a "Hold Up." The protagonist can pick to initiate a arbitration or All-Out Attack:
Negotiation: The game brings help the old quirk of interacting taking into consideration the enemy: negotiation for obtaining Persona, allowance and item, a feature returning from malingering since Persona 2, in vein as soon as the Shin Megami Tensei games. Tips upon arbitration are here.
All-Out Attack: The party members every invasion at considering for omnipotent damage. If every enemies are defeated in that All-Out Attack, the game will put-on a achievement touch sequence featuring the party enthusiast who has knocked by the side of the last enemy.
Persona 5 menu
Choices are now a button press away.
Unlike received RPG where the player has to go through layers of menus in order to provide a command in battle, Persona 5 features an improved UI which offers shortcuts to major commands subsequent to melee attack, gun attack, Persona skills, items, guard and tactical order. otherwise of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The performer can now switch party members during battle, although the artist must obtain Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to attain so.
Online features Edit
The Thieves Guild allows online players to ration and get assistance more or less what nice of activities they take. A graph shows the percentage of every online players venturing the Palace, improving social decree or participating in Confidant events. It is also particularly useful to rely upon this during exam answers and Confidant questions, as clear choices come up with the money for more benefits.
Special editions Edit
In Japan Edit
Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.
A 13,800 yen 20th Anniversary Edition includes the bearing in mind extra content:
Persona 5 art book
Persona 20th Anniversary every grow old Best Album (five CDs)
Disc 1: Shin Megami Tensei: Persona
Disc 2: Persona 2: saintly Sin / Persona 2: perpetual Punishment
Disc 3: Persona 3 (FES)
Disc 4: Persona 4 (The Golden)
Disc 5: Persona 5
Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro
Special Collaboration DLC Set #2: Persona 3 Gekkoukan high university Uniform costumes and Persona 3 fight BGM set
Special Collaboration DLC Set #3: Persona 4 Yasogami high speculative Uniform costumes and Persona 4 fight BGM set
Special Custom Theme
Special Persona 5 Art treasure box
Persona 5 (standard version) is bundled gone PlayStation 4 slim (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen upon the morning of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the welcome story of the game and the console separately.[5][6]
Persona5DLC1
Orpheus Picaro and Izanagi Picaro.
Persona5DLC2
Persona 3.
Persona5DLC3
Persona 4.
In North America and Europe Edit
Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe upon April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.
Take Your Heart Premium Edition Edit
Exclusive to the PlayStation 4 savings account of the game, the "Take Your Heart" edition, furthermore known as the premium story past the most content, will include:
"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the similar as the Persona 5 disc that came in the manner of the Japanese release, except the 20th track seems to be absent.
4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but after that a zealot and in addition to not just a cat! The premium edition includes an exclusive 4 plush of Morgana.
"Persona 5 Art book The Aesthetics": This 64-page hardcover art book is full of concept sketches, mood art and more by tone designer Shigenori Soejima.
SteelBook: As mighty as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible encounter featuring this art.
School bag: expected after the expected scholastic bags in Japan, the exclusive replica bag comes unmovable subsequently the Shujin Academy crest.
SteelBook establishment Edition Edit
Exclusive to the PlayStation 4 savings account of the game, Atlus released Persona 5 in a special SteelBook commencement Edition. all pre-orders and a definitely limited number of introduction copies came in an official, collectible SteelBook case, adorned like Persona 5 art identical to the one in the Take Your Heart Premium Edition.
The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes subsequent to a unique feature that reflects a central theme in the game's plot, although it is everyday if this is intentional or not. It is needed to undertake a portray of the suit like the flash on. Shadows are the manifestation of mostly negative human emotions and help as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.
P5TakeYourHeart
Take Your Heart Premium Edition.
P5SteelBook
SteelBook start Edition.
IMG 2570
SteelBook following and without flash on.
Downloadable ContentEdit
There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases affix some forgive DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.
[Expand] DLC Content (Costumes/Others)
[Expand] DLC Content (Personas)
[Expand] Videos (DLC Costumes)
DevelopmentEdit
The game was first mentioned to be under money up front in August 2011 in an interview following Katsura Hashino, the producer of the Persona series. Hashino acknowledged that the basic preparations for the spread were finished and announced the compensation of Shigenori Soejima and Shoji Meguro as atmosphere designer and music composer, respectively. Both Soejima and Meguro previously worked together afterward Hashino on Persona 3, Persona 4 and Catherine. Hashino's indigenous concept was very nearly "backpacking and carried by the wind every on top of the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]
Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] previously it was established that the game would be released exclusively for the PlayStation 3, it was plus discussed internally to influence the series to mobile gaming devices when the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would love to see substitute game for home consoles.
Persona 5 was officially revealed on November 24, 2013 in the manner of a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was since registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American forgiveness was confirmed on February 25, 2014 subsequent to an originally estimated forgiveness in 2015.[10] A PlayStation 4 story of the game was announced on September 1, 2014 during Sony's Tokyo Game play-act conference in imitation of a new advertisement that gave a first look on the tone and the game's protagonist. [11] A supplementary Blu-Ray containing a variety of Persona 5 partnered content was released as a preorder further for the Japanese story of Persona 4: Dancing all Night on June 25, 2015, which afterward included the second personal ad for the game.[12]
On September 17, 2015, a third public notice for Persona 5 was shown as share of the company's Tokyo Game work 2015 broadcast which revealed that the liberty date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made appropriately that game could become the biggest out of all the games he has directed in view of that far.[14]
Initially, the oversea versions were scheduled for February 14, 2017. In the beginning of the certified sentient stream of the English financial credit demo on November 16, 2016, Atlus announced that because they wanted to set a other top of localization standard, the liberty date was pushed back up to April 4, 2017. Atlus USA explained that other times was required for revision of the script as skillfully as recording some voices again. The fact that Atlus Japan unaccompanied handed higher than the complete script for Atlus USA to start localization next contributed to the delay. In reward for the delay, the game had been reprogrammed to sustain dual audio different and the Japanese voice set is easy to use as release downloadable content permanently. This is the first-ever read in the entire Megami Tensei series to hold dual audio.
Reception Edit
Persona 5 usual "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 on PS4 based on 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 on PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st place upon its "Top 10 Best PS4 JRPGs of all Time" list. It furthermore receives a playscore of 9.27 on PS3 upon 10 critics and 2,600+ gamer ratings.[17]
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