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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players manage Joel, a smuggler tasked considering escorting a young person girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to unfriendly humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, taking place to eight players engage in compliant and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: in the middle of Thieves. For the first become old in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the additional half developed The Last of Us. The connection together with Joel and Ellie became the focus, in the same way as every new elements developed a propos it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and movement capture, and assisted creative director Neil Druckmann afterward the expand of the characters and story. The native score was composed and performed by Gustavo Santaolalla.

 

Following its flyer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it normal valuable acclaim, in the manner of compliment directed at its narrative, gameplay, visuals, unquestionable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling higher than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left astern adds a single-player disconcert once Ellie and her best pal Riley. A sequel, The Last of Us share II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to facilitate the story. The player can use firearms, improvised weapons, and stealth to defend adjacent to bitter humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the artiste takes control of Joel, a man tasked gone escorting a pubertal girl, Ellie, across the associated States.[2] The artist then controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is practiced to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or raid enemies.[4] The player can revolutionize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting rapidity can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artiste character is crouching, later than his companion nearby. Enemies lurk in the distance, as soon as a white outline alerting players of their location.

Listen Mode allows players to discover the direction of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the performer can antagonism enemies directly, they can after that use stealth to offensive undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the full of life lid system, the player can crouch in back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amongst the characters.[8] The performer can solve easy puzzles, such as using purposeless pallets to put on Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach vanguard areas. bank account collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an artificial shrewdness system by which spiteful human enemies react to combat. If enemies discover the player, they may bow to cover or call for assistance, and can admit advantage of the player in the same way as they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can urge on in lawsuit by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to anger enemies.[10]

 

Multiplayer

The online multiplayer allows up to eight players to engage in competitive gameplay in recreations of compound single-player settings. The game features three multiplayer game types: Supply engagement and Survivors are both team deathmatches, later the latter excluding the finishing to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to seize such lockbox wins.[12] In all mode, players pick a factionHunters (a activity of harsh survivors) or Fireflies (a disordered militia group)and keep their clan rouse by collecting supplies during matches. Each reach a decision is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the performer parts that can be converted to supplies; supplies can as a consequence be scavenged from enemies' bodies. Players are accomplished to carry more equipment by earning points as their clan's supplies grow. Players can link up the game to their Facebook account, which alters clan members' names and faces to permit the players' Facebook friends.[14] Players have the endowment to customize their characters subsequent to hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 tally of the game were shut down upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the allied States, transforming its human hosts into argumentative creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos taking into account his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors flesh and blood in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler once his accomplice Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache subsequently the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a teen girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts permit home outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an charge once a presidency patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was contaminated three weeks earlier and that her immunity may lead to a cure. The trio create their artifice to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an unclean and, believing in Ellie's importance, sacrifices herself against pursuing soldiers suitably Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the wish that he can find the long-lasting Fireflies. bearing in mind the assist of bank account (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a working vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally gone two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an mixed but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and sharply afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified treaty near a hydroelectric dam following his wife Maria (Ashley Scott). Joel decides to leave Ellie following Tommy, but after she confronts him about Sarah, he decides to allow her stay later him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They find the academe abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is severely ill-treated though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers suitable to trade medicine for food; despite initially appearing friendly and cooperative, David turns rancorous after revealing the college circles bandits were share of his group. Ellie manages to lead David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her back they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after almost drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is physical prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must cut off the unclean ration of Ellie's brain, which will kill her. Unwilling to allow Ellie die, Joel battles his mannerism to the committed room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the steer out of the city, similar to Ellie wakes up, Joel claims that the Fireflies had found many new immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his savings account approximately the Fireflies is true.[17]

 

Development

Main article: develop of The Last of Us

A 35-year-old man with hasty beige hair, smiling and looking at something to the right of the camera.

A 35-year-old man in imitation of curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led momentum as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, behind the pardon of Uncharted 2: in the midst of Thieves. For the first epoch in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the extra began statute on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to join together the gameplay of Ico (2001) in a explanation set during a zombie apocalypse, in imitation of that of George A. Romero's Night of the full of life Dead (1968), like a lead environment similar to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked with protecting a teenager girl; however, due to the guide character's heart condition, players would often agree to manage of the youth girl, reversing the roles. Druckmann far ahead developed it following creating the credit of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to relic after spending period when Joel, as without difficulty as an exploration of how satisfying a daddy is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her misery taking into account her deed afterward David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] while the fungi mainly infect insects, taking manage of their motor functions and forcing them to incite cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the talk to results of an outbreak of this infection.[24]

 

A 56-year-old man in the same way as dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association in the middle of Joel and Ellie was the focus of the game; all further elements were developed re it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and leisure interest appropriate performances.[27] Baker and Johnson contributed to the onslaught of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's subconscious spread was as well as redesigned throughout progress to make her look more thesame to Johnson.[30] The game's additional characters afterward underwent changes. The environment Tess was originally expected to be the main challenger of The Last of Us, but the team found it difficult to recognize her motives.[31] The sexuality of the character checking account was originally left inattentive in the script, but later altered to other reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along later than compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted forward in development. He used various instruments to compose the score, including some that he was uncommon with, giving a prudence of danger and innocence.[3] This minimalist admission was also taken following the game's sealed and art design. The solid of the dirty was one of the first tasks during development; the team experimented taking into account the unquestionable in order to achieve the best law possible. To reach the strong of the Clicker, they hired voice actress Misty Lee, who provided a strong that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of proceed as inspiration, such as Robert Polidori's photographs taking into consideration Hurricane Katrina, which were used as a quotation tapering off subsequent to designing the flooded areas of Pittsburgh.[33] The art department were motivated to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team fixed on a relation along with simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's start credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the relationship needed to be balanced in the manner of the anxiety of the world's issues, stating that they "wanted to take on the atmosphere building and interaction" of Ico and "blend it taking into consideration the distress and enactment of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The unnatural sharpness was created to coordinate next players;[37] the adjunct of Ellie as pretentious sharpness was a major contributor to the engine.[38] The lighting engine was as well as re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced mysteriousness to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design with underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] alongside its debut trailer[41] and an ascribed press release acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its native projected pardon date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing.[45] To broadcast pre-order sales, Naughty Dog collaborated afterward several retailers to come up with the money for special editions of the game later than further content.[46]

 

Additional content

Downloadable content (DLC) for the game was released taking into consideration its launch. The game's Season Pass includes right of entry to all DLC, as well as some other abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included bearing in mind some of the game's special editions and were friendly on release. The Sights and Sounds Pack included the soundtrack, a energetic theme for the PlayStation 3 home screen, and two avatars. The holdover Pack featured further skins for the artist like the skill of the campaign, and in-game money, as well as bonus experience points and in the future right of entry to customizable items for the game's multiplayer.[49] forlorn Territories Map Pack, released upon October 15, 2013, extra four supplementary multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, bonus a buildup of ten head items, nine of which are handy to buy separately.[51]

 

The Last of Us: Left at the back adds a single-player disquiet which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone improvement pack.[53] A third bundle was released upon May 6, 2014, featuring five separate DLC: high and dry bonus a supplementary profundity to the main game and Left Behind; Reclaimed Territories Map Pack added new multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle further eight further multiplayer skills; and Survivalist Weapon Bundle extra four further weapons.[54] The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced tab of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the fresh bar signals health, scaling from green to yellow and red past taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native bank account annoyed players to remain in a menu even if the recordings were played.[61] The game's Photo Mode allows players to take control of images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the realization to watch all cutscenes later audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features greater than before graphics and rendering upgrades, including increased draw distance, an upgraded proceedings mechanic, a well along frame rate, and campaigner audio options.[64] It includes the since released downloadable content, including Left behind and some multiplayer maps.[65] The improve team aimed to create a "true" remaster, maintaining the "core experience"[66] and major version and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us established "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the tone development, savings account and subtext, visual and hermetically sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the relation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation attributed Magazine's David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real desirability of get older elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the vibes relationships.[75]

 

The charactersparticularly the association amid Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed subsequent to "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the connection "genuine" and emotional.[75] PlayStation endorsed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a play up of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a connection to her, and that the link amongst the characters was assisted by the game's optional conversations.[77] The setting performances as well as standard praise,[72][74][81] following Edge and Eurogamer's Welsh noting that the script better as a result.[70][71]

 

Many reviewers found the game's dogfight a refreshing difference from further games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in in the region of the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, surcharge that enemies environment "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the charge "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters added flatteringly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious wisdom negatively affected the combat, past enemies often ignoring players' companions.[73] Polygon's Kollar felt that the battle was unfair, especially in the same way as battle the Infected.[77]

 

A location, formerly a city street, with overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were next well received.

The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various time previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, subsequent to Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that mysterious issues, such as some "muddy and basic" textures found in advance in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew roar from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered in imitation of secrets", addendum that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the relation appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the extra design elements placed concerning the game world, such as the hidden explanation and letters.[74]

 

Reviewers praised the use of hermetic in The Last of Us. Eurogamer's Welsh felt that the sealed design was significantly improved than in further games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot stated that the audio added to the effect of the gameplay, particularly afterward hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] subsequently the latter finding that it complements the gameplay.[81]

 

The graphic depiction of insults in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon engagement was "a vital evil to guide the game's fragile protagonist duo to safety", as opposed to visceral used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the exploitation was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied like violence, on purpose making players feel uncomfortable though in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the report more powerful.[83] Kelly of Computer and Video Games confirmed that, despite the "incredibly brutal" combat, the insult never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the invective is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's shout insults leads to players systematic the morality of their choices.[72] Joystiq's Mitchell wrote that the take advantage of is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the acceptability of the invective would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonappearance of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially time-honored as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in description to new games".[87] Chris Suellentrop of The additional York get older conventional that Ellie was a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the explanation of Joel", stating that it's "another video game by men, for men and about men".[88] The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the statement of Bill's sexuality "added to his character ... without in fact tokenizing him".[89] American government GLAAD named tally one of the "most intriguing additional LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch amongst two female characters in Left in back was met like positive reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered traditional "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, in back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics acknowledged sure reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an development over The Last of Us, despite the latter innate "the most pretty game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical expansion beyond the indigenous game, particularly praising the increased appeal push away and augmented lighting technology.[98] Liam Martin of Digital Spy in addition to felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the youth detail changes and the perplexing improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the profound enhancements, such as the increased frame rate, a pleasing advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, though the bend was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the severity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on the subject of imperceptible, though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's bigger textures and loading times.[97]

 

The accessory of Photo Mode was without difficulty received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to take control of "gorgeous" images using the feature.[96] The becoming accustomed of the controls acknowledged praise, behind Moriarty of IGN particularly positive the DualShock 4's triggers.[96] Swider of TechRadar felt that the further controls consequences in a augmented committed game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers as well as appreciated the concentration of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive bill of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold exceeding 1.3 million units, becoming the biggest video game opening of 2013 at the time.[109] Three weeks after its release, the game sold exceeding 3.4 million units, and was deemed the biggest foundation of an indigenous game back 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital forgiveness upon PlayStation growth for PlayStation 3, even if numerical sales figures were not disclosed; this scrap book was future beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching chronicles set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game moreover topped the charts in the allied States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades usual by The Last of Us

Prior to its release, The Last of Us traditional numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers option Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International business Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was then named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson customary complex nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's version also acknowledged awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unorthodox Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetic design and music established awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design next won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding loan in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game conventional Best other IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It conventional Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as capably as Best exploit Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and conventional an reliable mention for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named along with the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic lp miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics benefits as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a conscious reading of selected scenes in Santa Monica, California, in the manner of living music by Santaolalla. The work was hosted and directed by Druckmann, similar to graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through later than some actors.[193] entirely tiny accomplishment occurred later this, as Druckmann acknowledged in April 2016 that the film had entered expansion hell.[194] In November 2016, Raimi stated that the film was at a standstill after Sony had a disagreement when Druckmann.[195] Actress Maisie Williams expressed zeal in playing Ellie, and was in talks behind both Druckmann and Raimi to say you will the role.[196] In January 2020, images surfaced of a bustling sudden film adjustment of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" with the game and its sequel and would "reinterpret each of the chapters of the game in imitation of a unique visual treatment", but was invalid by Sony.[197]

 

In March 2020, a television familiarization of the game was announced in the planning stages at HBO, usual to cover goings-on of this game and possibly some parts of its sequel. next to Druckmann, Craig Mazin was named to put up to write and meting out produce the series. additional processing producers will enhance television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The produce a result is a joint production of Sony Pictures Television and PlayStation Productions, and the first play-act produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us ration II

In February 2014, Druckmann said Naughty Dog were with a sequel but needed to locate a tab "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a little team had begun building prototypes, but shifted forward movement to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us ration II at the PlayStation Experience thing on December 3, 2016.[203][204] The credit takes area very nearly five years after the first game; Ellie and Joel return, in the same way as players controlling Ellie.[205] Santaolalla will reward to compose the music,[206] and Druckmann will reward to write the bill nearby Halley Gross.[207] Straley will not reward as game director.[208]

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